/*
Script: Core.js
	Mootools - My Object Oriented javascript.

License:
	MIT-style license.

MooTools Copyright:
	copyright (c) 2007 Valerio Proietti, <http://mad4milk.net>

MooTools Credits:
	- Class is slightly based on Base.js <http://dean.edwards.name/weblog/2006/03/base/> (c) 2006 Dean Edwards, License <http://creativecommons.org/licenses/LGPL/2.1/>
	- Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license
	- Documentation by Aaron Newton (aaron.newton [at] cnet [dot] com) and Valerio Proietti.
*/

var MooTools = {
	version: '1.11'
};

/* Section: Core Functions */

/*
Function: $defined
	Returns true if the passed in value/object is defined, that means is not null or undefined.

Arguments:
	obj - object to inspect
*/

function $defined(obj){
	return (obj != undefined);
};

/*
Function: $type
	Returns the type of object that matches the element passed in.

Arguments:
	obj - the object to inspect.

Example:
	>var myString = 'hello';
	>$type(myString); //returns "string"

Returns:
	'element' - if obj is a DOM element node
	'textnode' - if obj is a DOM text node
	'whitespace' - if obj is a DOM whitespace node
	'arguments' - if obj is an arguments object
	'object' - if obj is an object
	'string' - if obj is a string
	'number' - if obj is a number
	'boolean' - if obj is a boolean
	'function' - if obj is a function
	'regexp' - if obj is a regular expression
	'class' - if obj is a Class. (created with new Class, or the extend of another class).
	'collection' - if obj is a native htmlelements collection, such as childNodes, getElementsByTagName .. etc.
	false - (boolean) if the object is not defined or none of the above.
*/

function $type(obj){
	if (!$defined(obj)) return false;
	if (obj.htmlElement) return 'element';
	var type = typeof obj;
	if (type == 'object' && obj.nodeName){
		switch(obj.nodeType){
			case 1: return 'element';
			case 3: return (/\S/).test(obj.nodeValue) ? 'textnode' : 'whitespace';
		}
	}
	if (type == 'object' || type == 'function'){
		switch(obj.constructor){
			case Array: return 'array';
			case RegExp: return 'regexp';
			case Class: return 'class';
		}
		if (typeof obj.length == 'number'){
			if (obj.item) return 'collection';
			if (obj.callee) return 'arguments';
		}
	}
	return type;
};

/*
Function: $merge
	merges a number of objects recursively without referencing them or their sub-objects.

Arguments:
	any number of objects.

Example:
	>var mergedObj = $merge(obj1, obj2, obj3);
	>//obj1, obj2, and obj3 are unaltered
*/

function $merge(){
	var mix = {};
	for (var i = 0; i < arguments.length; i++){
		for (var property in arguments[i]){
			var ap = arguments[i][property];
			var mp = mix[property];
			if (mp && $type(ap) == 'object' && $type(mp) == 'object') mix[property] = $merge(mp, ap);
			else mix[property] = ap;
		}
	}
	return mix;
};

/*
Function: $extend
	Copies all the properties from the second passed object to the first passed Object.
	If you do myWhatever.extend = $extend the first parameter will become myWhatever, and your extend function will only need one parameter.

Example:
	(start code)
	var firstOb = {
		'name': 'John',
		'lastName': 'Doe'
	};
	var secondOb = {
		'age': '20',
		'sex': 'male',
		'lastName': 'Dorian'
	};
	$extend(firstOb, secondOb);
	//firstOb will become:
	{
		'name': 'John',
		'lastName': 'Dorian',
		'age': '20',
		'sex': 'male'
	};
	(end)

Returns:
	The first object, extended.
*/

var $extend = function(){
	var args = arguments;
	if (!args[1]) args = [this, args[0]];
	for (var property in args[1]) args[0][property] = args[1][property];
	return args[0];
};

/*
Function: $native
	Will add a .extend method to the objects passed as a parameter, but the property passed in will be copied to the object's prototype only if non previously existent.
	Its handy if you dont want the .extend method of an object to overwrite existing methods.
	Used automatically in MooTools to implement Array/String/Function/Number methods to browser that dont support them whitout manual checking.

Arguments:
	a number of classes/native javascript objects

*/

var $native = function(){
	for (var i = 0, l = arguments.length; i < l; i++){
		arguments[i].extend = function(props){
			for (var prop in props){
				if (!this.prototype[prop]) this.prototype[prop] = props[prop];
				if (!this[prop]) this[prop] = $native.generic(prop);
			}
		};
	}
};

$native.generic = function(prop){
	return function(bind){
		return this.prototype[prop].apply(bind, Array.prototype.slice.call(arguments, 1));
	};
};

$native(Function, Array, String, Number);

/*
Function: $chk
	Returns true if the passed in value/object exists or is 0, otherwise returns false.
	Useful to accept zeroes.

Arguments:
	obj - object to inspect
*/

function $chk(obj){
	return !!(obj || obj === 0);
};

/*
Function: $pick
	Returns the first object if defined, otherwise returns the second.

Arguments:
	obj - object to test
	picked - the default to return

Example:
	(start code)
		function say(msg){
			alert($pick(msg, 'no meessage supplied'));
		}
	(end)
*/

function $pick(obj, picked){
	return $defined(obj) ? obj : picked;
};

/*
Function: $random
	Returns a random integer number between the two passed in values.

Arguments:
	min - integer, the minimum value (inclusive).
	max - integer, the maximum value (inclusive).

Returns:
	a random integer between min and max.
*/

function $random(min, max){
	return Math.floor(Math.random() * (max - min + 1) + min);
};

/*
Function: $time
	Returns the current timestamp

Returns:
	a timestamp integer.
*/

function $time(){
	return new Date().getTime();
};

/*
Function: $clear
	clears a timeout or an Interval.

Returns:
	null

Arguments:
	timer - the setInterval or setTimeout to clear.

Example:
	>var myTimer = myFunction.delay(5000); //wait 5 seconds and execute my function.
	>myTimer = $clear(myTimer); //nevermind

See also:
	<Function.delay>, <Function.periodical>
*/

function $clear(timer){
	clearTimeout(timer);
	clearInterval(timer);
	return null;
};

/*
Class: Abstract
	Abstract class, to be used as singleton. Will add .extend to any object

Arguments:
	an object

Returns:
	the object with an .extend property, equivalent to <$extend>.
*/

var Abstract = function(obj){
	obj = obj || {};
	obj.extend = $extend;
	return obj;
};

//window, document

var Window = new Abstract(window);
var Document = new Abstract(document);
document.head = document.getElementsByTagName('head')[0];

/*
Class: window
	Some properties are attached to the window object by the browser detection.
	
Note:
	browser detection is entirely object-based. We dont sniff.

Properties:
	window.ie - will be set to true if the current browser is internet explorer (any).
	window.ie6 - will be set to true if the current browser is internet explorer 6.
	window.ie7 - will be set to true if the current browser is internet explorer 7.
	window.gecko - will be set to true if the current browser is Mozilla/Gecko.
	window.webkit - will be set to true if the current browser is Safari/Konqueror.
	window.webkit419 - will be set to true if the current browser is Safari2 / webkit till version 419.
	window.webkit420 - will be set to true if the current browser is Safari3 (Webkit SVN Build) / webkit over version 419.
	window.opera - is set to true by opera itself.
*/

window.xpath = !!(document.evaluate);
if (window.ActiveXObject) window.ie = window[window.XMLHttpRequest ? 'ie7' : 'ie6'] = true;
else if (document.childNodes && !document.all && !navigator.taintEnabled) window.webkit = window[window.xpath ? 'webkit420' : 'webkit419'] = true;
else if (document.getBoxObjectFor != null) window.gecko = true;

/*compatibility*/

window.khtml = window.webkit;

Object.extend = $extend;

/*end compatibility*/

//htmlelement

if (typeof HTMLElement == 'undefined'){
	var HTMLElement = function(){};
	if (window.webkit) document.createElement("iframe"); //fixes safari
	HTMLElement.prototype = (window.webkit) ? window["[[DOMElement.prototype]]"] : {};
}
HTMLElement.prototype.htmlElement = function(){};

//enables background image cache for internet explorer 6

if (window.ie6) try {document.execCommand("BackgroundImageCache", false, true);} catch(e){};

/*
Script: Class.js
	Contains the Class Function, aims to ease the creation of reusable Classes.

License:
	MIT-style license.
*/

/*
Class: Class
	The base class object of the <http://mootools.net> framework.
	Creates a new class, its initialize method will fire upon class instantiation.
	Initialize wont fire on instantiation when you pass *null*.

Arguments:
	properties - the collection of properties that apply to the class.

Example:
	(start code)
	var Cat = new Class({
		initialize: function(name){
			this.name = name;
		}
	});
	var myCat = new Cat('Micia');
	alert(myCat.name); //alerts 'Micia'
	(end)
*/

var Class = function(properties){
	var klass = function(){
		return (arguments[0] !== null && this.initialize && $type(this.initialize) == 'function') ? this.initialize.apply(this, arguments) : this;
	};
	$extend(klass, this);
	klass.prototype = properties;
	klass.constructor = Class;
	return klass;
};

/*
Property: empty
	Returns an empty function
*/

Class.empty = function(){};

Class.prototype = {

	/*
	Property: extend
		Returns the copy of the Class extended with the passed in properties.

	Arguments:
		properties - the properties to add to the base class in this new Class.

	Example:
		(start code)
		var Animal = new Class({
			initialize: function(age){
				this.age = age;
			}
		});
		var Cat = Animal.extend({
			initialize: function(name, age){
				this.parent(age); //will call the previous initialize;
				this.name = name;
			}
		});
		var myCat = new Cat('Micia', 20);
		alert(myCat.name); //alerts 'Micia'
		alert(myCat.age); //alerts 20
		(end)
	*/

	extend: function(properties){
		var proto = new this(null);
		for (var property in properties){
			var pp = proto[property];
			proto[property] = Class.Merge(pp, properties[property]);
		}
		return new Class(proto);
	},

	/*
	Property: implement
		Implements the passed in properties to the base Class prototypes, altering the base class, unlike <Class.extend>.

	Arguments:
		properties - the properties to add to the base class.

	Example:
		(start code)
		var Animal = new Class({
			initialize: function(age){
				this.age = age;
			}
		});
		Animal.implement({
			setName: function(name){
				this.name = name
			}
		});
		var myAnimal = new Animal(20);
		myAnimal.setName('Micia');
		alert(myAnimal.name); //alerts 'Micia'
		(end)
	*/

	implement: function(){
		for (var i = 0, l = arguments.length; i < l; i++) $extend(this.prototype, arguments[i]);
	}

};

//internal

Class.Merge = function(previous, current){
	if (previous && previous != current){
		var type = $type(current);
		if (type != $type(previous)) return current;
		switch(type){
			case 'function':
				var merged = function(){
					this.parent = arguments.callee.parent;
					return current.apply(this, arguments);
				};
				merged.parent = previous;
				return merged;
			case 'object': return $merge(previous, current);
		}
	}
	return current;
};



/*
Script: Fx.Base.js
	Contains <Fx.Base>, the foundamentals of the MooTools Effects.

License:
	MIT-style license.
*/

var Fx = {};

/*
Class: Fx.Base
	Base class for the Effects.

Options:
	transition - the equation to use for the effect see <Fx.Transitions>; default is <Fx.Transitions.Sine.easeInOut>
	duration - the duration of the effect in ms; 500 is the default.
	unit - the unit is 'px' by default (other values include things like 'em' for fonts or '%').
	wait - boolean: to wait or not to wait for a current transition to end before running another of the same instance. defaults to true.
	fps - the frames per second for the transition; default is 50
	
Events:
	onStart - the function to execute as the effect begins; nothing (<Class.empty>) by default.
	onComplete - the function to execute after the effect has processed; nothing (<Class.empty>) by default.
	onCancel - the function to execute when you manually stop the effect.
*/

Fx.Base = new Class({

	options: {
		onStart: Class.empty,
		onComplete: Class.empty,
		onCancel: Class.empty,
		transition: function(p){
			return -(Math.cos(Math.PI * p) - 1) / 2;
		},
		duration: 500,
		unit: 'px',
		wait: true,
		fps: 50
	},

	initialize: function(options){
		this.element = this.element || null;
		this.setOptions(options);
		if (this.options.initialize) this.options.initialize.call(this);
	},

	step: function(){
		var time = $time();
		if (time < this.time + this.options.duration){
			this.delta = this.options.transition((time - this.time) / this.options.duration);
			this.setNow();
			this.increase();
		} else {
			this.stop(true);
			this.set(this.to);
			this.fireEvent('onComplete', this.element, 10);
			this.callChain();
		}
	},

	/*
	Property: set
		Immediately sets the value with no transition.

	Arguments:
		to - the point to jump to

	Example:
		>var myFx = new Fx.Style('myElement', 'opacity').set(0); //will make it immediately transparent
	*/

	set: function(to){
		this.now = to;
		this.increase();
		return this;
	},

	setNow: function(){
		this.now = this.compute(this.from, this.to);
	},

	compute: function(from, to){
		return (to - from) * this.delta + from;
	},

	/*
	Property: start
		Executes an effect from one position to the other.

	Arguments:
		from - integer: staring value
		to - integer: the ending value

	Examples:
		>var myFx = new Fx.Style('myElement', 'opacity').start(0,1); //display a transition from transparent to opaque.
	*/

	start: function(from, to){
		if (!this.options.wait) this.stop();
		else if (this.timer) return this;
		this.from = from;
		this.to = to;
		this.change = this.to - this.from;
		this.time = $time();
		this.timer = this.step.periodical(Math.round(1000 / this.options.fps), this);
		this.fireEvent('onStart', this.element);
		return this;
	},

	/*
	Property: stop
		Stops the transition.
	*/

	stop: function(end){
		if (!this.timer) return this;
		this.timer = $clear(this.timer);
		if (!end) this.fireEvent('onCancel', this.element);
		return this;
	}/*compatibility*/,
	
	custom: function(from, to){
		return this.start(from, to);
	},

	clearTimer: function(end){
		return this.stop(end);
	}

	/*end compatibility*/

});

Fx.Base.implement(new Chain, new Events, new Options);

/*
Script: Fx.CSS.js
	Css parsing class for effects. Required by <Fx.Style>, <Fx.Styles>, <Fx.Elements>. No documentation needed, as its used internally.

License:
	MIT-style license.
*/

Fx.CSS = {

	select: function(property, to){
		if (property.test(/color/i)) return this.Color;
		var type = $type(to);
		if ((type == 'array') || (type == 'string' && to.contains(' '))) return this.Multi;
		return this.Single;
	},

	parse: function(el, property, fromTo){
		if (!fromTo.push) fromTo = [fromTo];
		var from = fromTo[0], to = fromTo[1];
		if (!$chk(to)){
			to = from;
			from = el.getStyle(property);
		}
		var css = this.select(property, to);
		return {'from': css.parse(from), 'to': css.parse(to), 'css': css};
	}

};

Fx.CSS.Single = {

	parse: function(value){
		return parseFloat(value);
	},

	getNow: function(from, to, fx){
		return fx.compute(from, to);
	},

	getValue: function(value, unit, property){
		if (unit == 'px' && property != 'opacity') value = Math.round(value);
		return value + unit;
	}

};

Fx.CSS.Multi = {

	parse: function(value){
		return value.push ? value : value.split(' ').map(function(v){
			return parseFloat(v);
		});
	},

	getNow: function(from, to, fx){
		var now = [];
		for (var i = 0; i < from.length; i++) now[i] = fx.compute(from[i], to[i]);
		return now;
	},

	getValue: function(value, unit, property){
		if (unit == 'px' && property != 'opacity') value = value.map(Math.round);
		return value.join(unit + ' ') + unit;
	}

};

Fx.CSS.Color = {

	parse: function(value){
		return value.push ? value : value.hexToRgb(true);
	},

	getNow: function(from, to, fx){
		var now = [];
		for (var i = 0; i < from.length; i++) now[i] = Math.round(fx.compute(from[i], to[i]));
		return now;
	},

	getValue: function(value){
		return 'rgb(' + value.join(',') + ')';
	}

};

/*
Script: Fx.Style.js
	Contains <Fx.Style>

License:
	MIT-style license.
*/

/*
Class: Fx.Style
	The Style effect, used to transition any css property from one value to another. Includes colors.
	Colors must be in hex format.
	Inherits methods, properties, options and events from <Fx.Base>.

Arguments:
	el - the $(element) to apply the style transition to
	property - the property to transition
	options - the Fx.Base options (see: <Fx.Base>)

Example:
	>var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});
	>marginChange.start(10, 100);
*/

Fx.Style = Fx.Base.extend({

	initialize: function(el, property, options){
		this.element = $(el);
		this.property = property;
		this.parent(options);
	},

	/*
	Property: hide
		Same as <Fx.Base.set> (0); hides the element immediately without transition.
	*/

	hide: function(){
		return this.set(0);
	},

	setNow: function(){
		this.now = this.css.getNow(this.from, this.to, this);
	},

	/*
	Property: set
		Sets the element's css property (specified at instantiation) to the specified value immediately.

	Example:
		(start code)
		var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});
		marginChange.set(10); //margin-top is set to 10px immediately
		(end)
	*/

	set: function(to){
		this.css = Fx.CSS.select(this.property, to);
		return this.parent(this.css.parse(to));
	},

	/*
	Property: start
		Displays the transition to the value/values passed in

	Arguments:
		from - (integer; optional) the starting position for the transition
		to - (integer) the ending position for the transition

	Note:
		If you provide only one argument, the transition will use the current css value for its starting value.

	Example:
		(start code)
		var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});
		marginChange.start(10); //tries to read current margin top value and goes from current to 10
		(end)
	*/

	start: function(from, to){
		if (this.timer && this.options.wait) return this;
		var parsed = Fx.CSS.parse(this.element, this.property, [from, to]);
		this.css = parsed.css;
		return this.parent(parsed.from, parsed.to);
	},

	increase: function(){
		this.element.setStyle(this.property, this.css.getValue(this.now, this.options.unit, this.property));
	}

});

/*
Class: Element
	Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

	/*
	Property: effect
		Applies an <Fx.Style> to the Element; This a shortcut for <Fx.Style>.

	Arguments:
		property - (string) the css property to alter
		options - (object; optional) key/value set of options (see <Fx.Style>)

	Example:
		>var myEffect = $('myElement').effect('height', {duration: 1000, transition: Fx.Transitions.linear});
		>myEffect.start(10, 100);
		>//OR
		>$('myElement').effect('height', {duration: 1000, transition: Fx.Transitions.linear}).start(10,100);
	*/

	effect: function(property, options){
		return new Fx.Style(this, property, options);
	}

});

/*
Script: Fx.Styles.js
	Contains <Fx.Styles>

License:
	MIT-style license.
*/

/*
Class: Fx.Styles
	Allows you to animate multiple css properties at once;
	Colors must be in hex format.
	Inherits methods, properties, options and events from <Fx.Base>.

Arguments:
	el - the $(element) to apply the styles transition to
	options - the fx options (see: <Fx.Base>)

Example:
	(start code)
	var myEffects = new Fx.Styles('myElement', {duration: 1000, transition: Fx.Transitions.linear});

	//height from 10 to 100 and width from 900 to 300
	myEffects.start({
		'height': [10, 100],
		'width': [900, 300]
	});

	//or height from current height to 100 and width from current width to 300
	myEffects.start({
		'height': 100,
		'width': 300
	});
	(end)
*/

Fx.Styles = Fx.Base.extend({

	initialize: function(el, options){
		this.element = $(el);
		this.parent(options);
	},

	setNow: function(){
		for (var p in this.from) this.now[p] = this.css[p].getNow(this.from[p], this.to[p], this);
	},

	set: function(to){
		var parsed = {};
		this.css = {};
		for (var p in to){
			this.css[p] = Fx.CSS.select(p, to[p]);
			parsed[p] = this.css[p].parse(to[p]);
		}
		return this.parent(parsed);
	},

	/*
	Property: start
		Executes a transition for any number of css properties in tandem.

	Arguments:
		obj - an object containing keys that specify css properties to alter and values that specify either the from/to values (as an array) or just the end value (an integer).

	Example:
		see <Fx.Styles>
	*/

	start: function(obj){
		if (this.timer && this.options.wait) return this;
		this.now = {};
		this.css = {};
		var from = {}, to = {};
		for (var p in obj){
			var parsed = Fx.CSS.parse(this.element, p, obj[p]);
			from[p] = parsed.from;
			to[p] = parsed.to;
			this.css[p] = parsed.css;
		}
		return this.parent(from, to);
	},

	increase: function(){
		for (var p in this.now) this.element.setStyle(p, this.css[p].getValue(this.now[p], this.options.unit, p));
	}

});


/**
 * Slider component
 * 
 * @copyright: Solid Parnters i-design B.V.
 * @author: Sven Moleman
 * @requirements: Mootools 1.1 
 * @param {SlideShow} SlideShow
 */
var SlideShow = new Class({
	options:{
		'slideSpeed': 5000,
		'fadeSpeed': 1000,
		'enableToolbar': false
	},
	initialize: function(object,options){
		this.setOptions(options);

        this.object = object;
		this.slides = object.getChildren();
		this.slides.setStyle('opacity','0');
		this.selectedIndex = object.getChildren().length - 1;
		this.slideLength = object.getChildren().length;
		
		if (this.options.enableToolbar == true) {
			this.toolbar = new Element('div', {
				'styles': {
					'height': 20,
					'opacity': 0.7,
					'width': (20 * this.slideLength),
					'position': 'absolute',
					'left': 0,
					'top': 0,
					'background-color': '#FFFFFF'
				}
			});
			this.slides.each(function(slide, slideIndex){
				var toolbarItem = new Element('a', {
					'styles': {
						'display': 'block',
						'float': 'left',
						'width': 20,
						'height': 20,
						'line-height': 20,
						'vertical-align': 'middle',
						'text-align': 'center',
						'cursor': 'pointer'
					}
				});
				toolbarItem.setHTML(slideIndex + 1);
				toolbarItem.addEvents({
					'click': function(event){
						var event = new Event(event);
						var slideIndex = parseInt(event.target.innerHTML) - 1;
						this.stop();
						this.slide(slideIndex);
						event.stop();
					}.bind(this)
				});
				toolbarItem.inject(this.toolbar);
			}.bind(this));
			this.toolbar.inject(this.object);
			this.toolbarFx = new Fx.Slide(this.toolbar, {wait: false});
			this.toolbarFx.hide();
			
			this.object.addEvents({
				'mouseenter': function(){
					this.toolbarFx.slideIn();
//					console.log('mouse entering object');
				}.bind(this)				,
				'mouseleave': function(){
					this.toolbarFx.slideOut();
//					console.log('mouse leaving object');
				}.bind(this)
			});
		}
    },
	start: function()	{
//		console.log('starting periodical slideshow');
		this.slides[this.selectedIndex].setStyle('opacity',1);
		this.periodicalId = this.slide.periodical(this.options.slideSpeed, this);
		return this.periodicalId;
	},
	stop: function()	{
//		console.log('stopping periodical slideshow (id:'+this.periodicalId+')');
		$clear(this.periodicalId);
	},
	slide: function(index)  {
		if (index == undefined)	{
			index = ((this.selectedIndex+1) >= this.slideLength) ? 0 : (this.selectedIndex+1);
		}
//		console.log('sliding: '+index);
	    this.slides.each(function(slide,slideIndex)  {
	    	if (slideIndex == index)	{
//				console.log('show with speed:'+this.options.fadeSpeed);
				new Fx.Style(slide, 'opacity', {duration:this.options.fadeSpeed, wait:false}).start(1);
			}
			if (slideIndex == this.selectedIndex)	{
//				console.log('hide with speed:'+this.options.fadeSpeed);
		    	new Fx.Style(slide, 'opacity', {duration:this.options.fadeSpeed, wait:false}).start(0);
			}
	    }.bind(this));
		this.selectedIndex = index;
	}
});
SlideShow.implement(new Options);

